Hey all, thanks for checking in!
I'm back to the day job tomorrow, but I wanted to let everyone know how the more fun things in life are going, namely, Brass Town Wrestling!
I've had a great week off with AEW and NXT XXV, and I managed to get the project back on track for the goal of an August completion date! All gimmicks and related learning systems are completed. In addition to that all 50 main opponents have been programmed for players to fight!
So what next?
Well, Bimbella will be putting 20 hours per week into graphics, so I'll be plugging them into the game from now until when I'm next off work for a week at the end of July. From there I need to program the special events, additional cut scenes and the endings for players.
If all goes well the game should be ready to play in it's final form in August. I'll do some intensive play testing, and then get it submitted to steam. As always I'll try to keep everyone up to date with how things are going.
Thanks for checking in!
I'm happy to announce that there is a new social system upgrade. Instead of only being able to make friends by using your Charisma to socialize or your money to buy gifts, you can now find items at random locations every day! Each of the 20 items will have a different bonus to your relationship with whoever you choose to give it to, helping you to get to know the inhabitants of Brass Town a little bit better. You won't be blindly giving the items though, inside the game there are clues as to which inhabitants will like certain items!
In addition to this, I'm happy to advise that Bimbella will start working on the Kickstarter graphics part time as of next week. I'll be posting updates either weekly or as and when I get them, with the sprite, battler and brief bio for each Kickstarter character!
I'm also off work this week, so I've set myself the lofty target of getting all 50 regular battlers programmed, with unique move, bio's, strengths and weaknesses! In addition to this I'm HOPING to get the 50 player gimmick's programmed! Yikes, I'd better get to work!
Thanks for checking in, I can't wait to start posting the Kickstarter updates for everyone! :)
Well to start off, there's some exciting news!
A friend of mine RobHavok has agreed to create some exclusive custom music for ring entrances! With than in mind, I've been experimenting with different ring entrances and adding pyro effects. Below are some rough example's of what I've been working on. Once I have the actual music these entrances are likely to change slightly to fit.
As a player you'll be able to pick your music, entrance walk, and pyro to customize the feel of your wrestler. The crowd will either boo or cheer you depending on your choices in the game.
Thanks for reading, I really appreciate all the support from people who follow the Brass Town pages and Kickstarter backers. Stay tuned for more updates coming soon, I have another quite exciting announcement on the horizon once it's confirmed too.
Hi all, I hope everyone has been enjoying the Easter period. I just wanted to keep everyone posted with the fact that Brass Town Wrestling is still alive and kicking. I started a new job 3 weeks ago which has severely limited the time and energy I've had to update Brass Town, but I'm finally starting to settle in and will be getting back onto the project in earnest very soon.
I can't say too much at this stage, but there are 2 potentially awesome updates that I'm hoping to announce very soon once they are 100% confirmed.
Thanks for bearing with me through what's been a bit of a creative lull, I'm really looking forward to showing everyone what the game's looking like soon!
"Better watch out, a heatwave's coming through!"
Brass Town's resident superhero, who fights crime in and outside of the ring! No one knows her true identity. She has an ongoing rivalry with Brass Town's ice queen Glacius, and won't stop until Brass Town is crime free and has the greatest wrestling promotion in the world!
Heatwave is an elusive character, although you'll see her in a number of cut scene!
"You can't deny this woman!"
Once upon a time, Shyna was the biggest female star in all of Brass Town. Known for her power and her unrelenting offence, she looked set to become world champion. That was, until she was duped by her closet friend who sold her out to have their own shot at the gold.
Nowerdays you're more likely to see Shyna at the Inn than the gym.
"Don't go down there! *Ahem* I mean come where I can see you."
Sister of the always silent lightkeeper of Brass Town Abel, Em has a dark sense of humor. She can be very guarded, and appears to be hiding a secret. In the ring she relies on dirty tricks and smoke and mirrors to leave her opponents in a heap on the mat.
You can meet Em in the Light Keepers house on an evening.
"Can I interest you in a book on wrestling, or would you prefer a demonstration?"
Sara runs the local bookstore in Brass Town. Sara isn't just a pretty face, she has extensive knowledge of wrestling and is willing to share it for a price. Even though she looks harmless, she can also pull of a surprising number of high risk moves in the ring!
You can find Sara in her Bookstore during the day.
I'm really happy to have finally fixed the issue I was having with background sounds changing when the player went from map to map. It was a small error in the end, but one that nearly drove me insane trying to fix!
As I mentioned in my last post, I'm currently working on all the opponents that the player is going to face. Whilst doing that, I realized that to keep things interesting, different enemies needed different strengths and weaknesses. I hate games where you have to randomly try everything in the hope that something will work, so I've added a way that the player can choose to study their enemy during the match. This will give the player an insight into the enemy's strengths and weaknesses if they are struggling. The Bestiary has been customized from a script created by Venka on the RPG Maker forums. You can see the original script here if you're making your own game in RPG Maker VX Ace and like the look of it.
Anyhow, on a personal level I'm off the rest of the week before I start a new job. I'm trying really hard to get the bulk of the 50 opponents done from a programming standpoint this week, but that may not be entirely realistic. I'll keep everyone posted with how it's going though.
Thanks for checking in!
Been a bit of an unproductive week these week. I've been trying to get the background soundscapes to stop resetting between maps, which should have been fairly simple. I seem to have hit a brick wall with it, but I'll come back to it eventually :)
On the plus side, all of the player move animations have been added. The goal for the next couple of weeks will be to add all of the enemy moves, as well as the enemies themselves. I'm going to try my best to calculate the stats so they get gradually more challenging, but I think it's going to take quite a lot of testing to get the balance right!
Thanks again for reading this latest update, hopefully this coming week will be more productive!
Well it's been a rough week here at Empty Teapot. Not only am I a bit under the weather, but updating the moves has meant a lot of bugs needed ironing out! On the plus side, it all seems to be running smoothly now.
I've also managed to add some unique moves for each class. So technicians, high fliers, brawlers all have their unique move combo for the player to use!
I've also Finished the move learning system, where you talk to Coach Sal to exchange your experience for new moves.
The next thing I want to add is injury risk. So certain moves will be more likely to injure different body parts, hopefully I'll get that done this coming week! :)
Well it's been a busy week in Brass Town! I wanted to make the turn based combat more engaging, so I reworked and balanced the move system. You now gain experience every time you use a move. You start of with very few moves, but can buy up to 50 moves with your experience points at the gym. The moves allow you to use either Grappling Attack (for technical wrestling moves), Attack (for strikes and slams), and High Risk (for high flying moves), to do damage to your opponents. The moves can target either the head, body or limbs of your opponents. Different enemies will have different weaknesses, so it pays to have a variety of attacks in your arsenal! In addition to all of the above, you can also debuff your opponent to reduce things like their defense, accurate or attack power. Some moves also allow you to time your attack to deal extra damage!
If all that sounds complicated, don't worry! The game gradually adds the features as you face your first few opponents in the game! If you want to see the basic concept, check out the video I uploaded! I still need to add the animations for the moves, but the video should give you an idea of how the system works.
Well, we did it! Brass Town Wrestling was funded on Kickstarter! Thanks to everyone who contributed and has filled in their questionnaire so far. My artist friend is planning on getting at least the concepts done when they are off at the end of March, and I'm looking forward to touching base with everyone who has requested a custom asset at that stage.
With the project funded, now what? As you all know I work on the game in my free time. I thought the best way to update would be in the form of a weekly blog that I'll share a link too on Social Media. it gives me some accountability, whilst keeping all backers and interested parties in the loop with how the game is progressing.
The feedback I've had from early play tests is that people are enjoying the life sim side of the game more than the wrestling. The past 2 weeks I've been looking at re balancing combat from from ground up. I'll share a post with how it's looking next week.