All kickstarters should have received an email regarding the progress of the game and any art work for their characters. The title of the email is "Brass Town Wrestling" just in case it's landed in the junk mail by accident!
Non Kickstarter followers may want to know what's new!? Well above are the sprites of the 5 Gatekeeper backers along with their unique items, and below are the 5 Main Event wrestlers that were requested by our top tier backers!
The release date has been pushed back to 25th of January 2020 to make sure the game is as polished as possible. This was a hard decision as the game really could go out as Early Access today, but I wanted to make sure I give everyone the best experience possible rather than it being rough around the edges.
Thanks for checking out this brief update, I still appreciate all your patience and support!
Thanks for checking in everyone,
Don’t worry I’ve not fallen into a deep depression. I am feeling rather reflective as I program the final cutscene of the game, when the player receives their Hall of Fame ceremony.
I know this won’t likely be the actual final cutscene I ever do for the game. I have at least another 100 short conversations planned for the first patch, but it does signify the end of the first version of the game and after 5 years that’s quite a big milestone!
It’s going to be strange play testing the game with a beginning, middle and end. I’ll be working hard to get the balance right for when I send it out as a beta to the kickstarters. I just hope the game is as good as I intend it to be! I really don’t want to have to rework anything major.
Anyhow, I’m sure time will tell.
Thanks once again for following the development of Brass Town everyone. I really appreciate all the support, it makes giving up my free time to do this feel that little bit more worthwhile.
Thanks for checking in! Progress has been steady since I've been back at work. I'm off again a week today, and decided to set some goals to share with you;
1.) Get a beta to send to all Kickstarter backers by the end of August.
2.) My next chunk of time off to refine the game will be late September, so I'd hope that the full release would be the end of October.
1.) The linear RPG side quest has gone from 3 levels to 9 levels. 3 more to go!
2.) About 30 custom battlers are now done! About 20 to go.
3.) 20 PPV storylines are complete. Eventually I want to have around 40, but that may have to come out in an update post release.
4.) All enemies apart from the 5 Kickstarters are programmed.
Goals for next week
1.) Add cut scenes after every PPV match
2.) Add special event matches in PPV's (i.e. battle royal)
3.) Add title matches against Kickstarter opponents
4.) Add upgrades that the player can earn for their home.
5.) Turn the Book Store into a mini manual for the game.
6.) Finish the linear RPG side quests!
7.) Add hall of fame induction cut scenes.
Well that's all for today! Thanks for checking in, all the support is hugely appreciated!
Hey all, thanks for checking in!
I'm back to the day job tomorrow, but I wanted to let everyone know how the more fun things in life are going, namely, Brass Town Wrestling!
I've had a great week off with AEW and NXT XXV, and I managed to get the project back on track for the goal of an August completion date! All gimmicks and related learning systems are completed. In addition to that all 50 main opponents have been programmed for players to fight!
So what next?
Well, Bimbella will be putting 20 hours per week into graphics, so I'll be plugging them into the game from now until when I'm next off work for a week at the end of July. From there I need to program the special events, additional cut scenes and the endings for players.
If all goes well the game should be ready to play in it's final form in August. I'll do some intensive play testing, and then get it submitted to steam. As always I'll try to keep everyone up to date with how things are going.
Thanks for checking in!
I'm happy to announce that there is a new social system upgrade. Instead of only being able to make friends by using your Charisma to socialize or your money to buy gifts, you can now find items at random locations every day! Each of the 20 items will have a different bonus to your relationship with whoever you choose to give it to, helping you to get to know the inhabitants of Brass Town a little bit better. You won't be blindly giving the items though, inside the game there are clues as to which inhabitants will like certain items!
In addition to this, I'm happy to advise that Bimbella will start working on the Kickstarter graphics part time as of next week. I'll be posting updates either weekly or as and when I get them, with the sprite, battler and brief bio for each Kickstarter character!
I'm also off work this week, so I've set myself the lofty target of getting all 50 regular battlers programmed, with unique move, bio's, strengths and weaknesses! In addition to this I'm HOPING to get the 50 player gimmick's programmed! Yikes, I'd better get to work!
Thanks for checking in, I can't wait to start posting the Kickstarter updates for everyone! :)
Well to start off, there's some exciting news!
A friend of mine RobHavok has agreed to create some exclusive custom music for ring entrances! With than in mind, I've been experimenting with different ring entrances and adding pyro effects. Below are some rough example's of what I've been working on. Once I have the actual music these entrances are likely to change slightly to fit.
As a player you'll be able to pick your music, entrance walk, and pyro to customize the feel of your wrestler. The crowd will either boo or cheer you depending on your choices in the game.
Thanks for reading, I really appreciate all the support from people who follow the Brass Town pages and Kickstarter backers. Stay tuned for more updates coming soon, I have another quite exciting announcement on the horizon once it's confirmed too.
Hi all, I hope everyone has been enjoying the Easter period. I just wanted to keep everyone posted with the fact that Brass Town Wrestling is still alive and kicking. I started a new job 3 weeks ago which has severely limited the time and energy I've had to update Brass Town, but I'm finally starting to settle in and will be getting back onto the project in earnest very soon.
I can't say too much at this stage, but there are 2 potentially awesome updates that I'm hoping to announce very soon once they are 100% confirmed.
Thanks for bearing with me through what's been a bit of a creative lull, I'm really looking forward to showing everyone what the game's looking like soon!
"Better watch out, a heatwave's coming through!"
Brass Town's resident superhero, who fights crime in and outside of the ring! No one knows her true identity. She has an ongoing rivalry with Brass Town's ice queen Glacius, and won't stop until Brass Town is crime free and has the greatest wrestling promotion in the world!
Heatwave is an elusive character, although you'll see her in a number of cut scene!
"You can't deny this woman!"
Once upon a time, Shyna was the biggest female star in all of Brass Town. Known for her power and her unrelenting offence, she looked set to become world champion. That was, until she was duped by her closet friend who sold her out to have their own shot at the gold.
Nowerdays you're more likely to see Shyna at the Inn than the gym.
"Don't go down there! *Ahem* I mean come where I can see you."
Sister of the always silent lightkeeper of Brass Town Abel, Em has a dark sense of humor. She can be very guarded, and appears to be hiding a secret. In the ring she relies on dirty tricks and smoke and mirrors to leave her opponents in a heap on the mat.
You can meet Em in the Light Keepers house on an evening.
"Can I interest you in a book on wrestling, or would you prefer a demonstration?"
Sara runs the local bookstore in Brass Town. Sara isn't just a pretty face, she has extensive knowledge of wrestling and is willing to share it for a price. Even though she looks harmless, she can also pull of a surprising number of high risk moves in the ring!
You can find Sara in her Bookstore during the day.
I'm really happy to have finally fixed the issue I was having with background sounds changing when the player went from map to map. It was a small error in the end, but one that nearly drove me insane trying to fix!
As I mentioned in my last post, I'm currently working on all the opponents that the player is going to face. Whilst doing that, I realized that to keep things interesting, different enemies needed different strengths and weaknesses. I hate games where you have to randomly try everything in the hope that something will work, so I've added a way that the player can choose to study their enemy during the match. This will give the player an insight into the enemy's strengths and weaknesses if they are struggling. The Bestiary has been customized from a script created by Venka on the RPG Maker forums. You can see the original script here if you're making your own game in RPG Maker VX Ace and like the look of it.
Anyhow, on a personal level I'm off the rest of the week before I start a new job. I'm trying really hard to get the bulk of the 50 opponents done from a programming standpoint this week, but that may not be entirely realistic. I'll keep everyone posted with how it's going though.
Thanks for checking in!
Been a bit of an unproductive week these week. I've been trying to get the background soundscapes to stop resetting between maps, which should have been fairly simple. I seem to have hit a brick wall with it, but I'll come back to it eventually :)
On the plus side, all of the player move animations have been added. The goal for the next couple of weeks will be to add all of the enemy moves, as well as the enemies themselves. I'm going to try my best to calculate the stats so they get gradually more challenging, but I think it's going to take quite a lot of testing to get the balance right!
Thanks again for reading this latest update, hopefully this coming week will be more productive!